

"One of the things we talk about is back then, we wore a lot of hats," Foster explained. When asked about the biggest differences between working on Jedi Outcast and their current work in game development, the team of veterans agreed that in the last 17 years, their roles in the game industry have become far more specialized, and their work on Jedi Outcast stretched far beyond their official titles.

Here are a few select stories that writer Eric Biessman, game programmer gameplay programmer Mike Gummelt, lead designer Chris Foster and lead programmer James Monroe shared about the original game's design concepts that highlight how much game development has changed, and how the team shipped a cinematic Star Wars game with the tech they had at the time. To mark the game's rerelease, A handful of Jedi Outcast developers (who are still at Raven working on Call of Duty games) dropped by the GDC Twitch channel to share some classic stories from developing the original 2002 game.
